The first launchpad where every holder gets a card

Every holder gets a card

Launch a memecoin and every holder gets a spendable card. Creator fees top it up every hour, pro-rata. Tap to pay anywhere, or cash out to xMoney.

Top-ups shown: demonstration
Demonstration
How it works

From creator fee
to your coffee.

A coin's fees usually go to one wallet. HolderCard splits them across every holder's card, every hour, and the card works anywhere cards do.

01

Launch or add yours

Launch on pump.fun or LetsBonk through HolderCard and the fees go to cards automatically. Already trading elsewhere? Add it and holders get the card.

02

Fees fill the vault

The coin's creator fees stream into its card vault on Solana and settle as USDC.

03

Every holder tops up

Every hour the vault splits pro-rata across every holder's card. Bigger bag, bigger top-up.

Hourly · pro-rata
04

Tap to pay or cash out

Spend it anywhere cards work, or cash out to your xMoney account in one tap. A Solana wallet works too.

Rewards in your walletDust you forget about.

Tiny amounts of SOL scattered across wallets, too small to bother with.

vs
HolderCardA balance you can spend.

Every top-up lands on one card with your coin on it. Pay for dinner with your bag's fees.

Finishes

Hold longer. Shine harder.

Every holder starts on Chrome. Hold without selling and the card levels up. Move your mouse over them.

Diamond hands streak
Day 0 · ChromeDay 3Day 7 · Holo
Sell any of your bag
and the card drops back to Chrome.
xMoney
Cash out

Cash out to xMoney.

Rather keep the money than spend it? Send your card balance straight to your xMoney account in one tap, whenever you want. A Solana wallet works too, as USDC.

xMoney · one tapUSDC to your walletAny Solana wallet
→
Launch studio

Design the card.
Launch the coin.

Your coin's art goes on every holder's card. Pick how much of the fees go to cards and how often they top up, then sign with Phantom.

1

The coin

Launchpad
Details
2

Card money

100% of creator fees
100%
Every dollar of creator fees lands on holders' cards.
Top up
3

Holders

Minimum bag for a card
Cash out
Never get a card: bonding curve, LP pools, the dev wallet and HolderCard wallets.
For holders

Already holding?
Claim your card.

Pick the coin, connect the wallet that holds it and sign. Your card is minted to your address, with your finish.

Demonstration · balances go live with each coin's vault
1
Pick the coin
2
Connect the holding walletPhantom on Solana. Read-only until you sign.
3
Sign to claimA free message signature. No transaction, no fee.
FinishChrome
Balance$0.00
Next top-up--:--
StatusUnclaimed
The card wall

Famous bags, famous cards.

What well-known coins would look like on HolderCard: cards issued, what they topped up today and what an average card got.

Demonstration · illustrative numbers · not affiliated
$HOLDERCARD

One card fed by every coin.

11% of every coin's card top-ups flows to $HOLDERCARD holders, on every launch.
2$HOLDERCARD holders carry the Prism card, the only finish you can't earn on any other coin.
3Its own creator fees top up the same Prism cards. More coins, bigger top-ups.
$HOLDERCARD contract address drops at launch. Only trust the one posted on our X.
FAQ

Before you tap.

The short answers, including the boring ones.

01What is HolderCard?+

A launchpad where every holder of a coin gets a card. The coin's creator fees top up those cards every hour, split by how much each holder holds.

02Who gets a card?+

Every wallet holding at least the coin's minimum bag (set at launch, from $5 to $50 worth). The bonding curve, LP pools, the dev wallet and HolderCard's own wallets never get one.

03Where does the money on the card come from?+

From the coin's creator fees. They stream into the coin's card vault, settle as USDC and get split across the cards. No new tokens are minted and nothing comes out of anyone's bag.

04How often does it top up?+

Every hour or once a day at 00:00 UTC, whichever the launcher picked. Each top-up is a public on-chain transfer into the vault's card ledger.

05What are the finishes?+

Chrome for every holder, Holo after 7 days without selling, Gold for the top 100 holders, Obsidian (a metal card) for the top 10. Prism is reserved for $HOLDERCARD holders.

06What happens if I sell?+

The balance already on your card stays yours. Your diamond hands streak resets and the card drops back to Chrome until you rebuild it.

07Can I cash out to xMoney?+

Yes. Send your card balance to your xMoney account in one tap, whenever you want. You can also send it to any Solana wallet as USDC. (Unless the launcher set the coin to card only.)

08Can I add a coin that's already live?+

Yes, with one difference. A coin launched through HolderCard sends its creator fees to cards automatically. A coin launched anywhere else keeps its fees where its launchpad sends them, so HolderCard never gets them on its own: its holders still get the coin's card and load and spend their own balance. The cards only start topping up if the dev points the creator fees at the card vault (pump.fun lets creators share fees with another wallet) or the community funds top-ups.

09Who issues the cards?+

Cards are issued through a licensed card-issuing partner, so where they work and what verification is needed depends on your country. Cash-out to a wallet works everywhere.

10Is HolderCard part of pump.fun?+

No. HolderCard is independent and not affiliated with pump.fun, LetsBonk, Circle, xMoney, Phantom or any coin shown. It uses their public products like any user does.