Every holder gets a card
Launch a memecoin and every holder gets a spendable card. Creator fees top it up every hour, pro-rata. Tap to pay anywhere, or cash out.
From creator fee
to your coffee.
A coin's fees usually go to one wallet. HolderCard splits them across every holder's card, every hour, and the card works anywhere cards do.
Launch or plug in
Start a coin on pump.fun or LetsBonk, or paste the CA of one that's already trading.
Fees fill the vault
The coin's creator fees stream into its card vault on Solana and settle as USDC.
Every holder tops up
Every hour the vault splits pro-rata across every holder's card. Bigger bag, bigger top-up.
Tap to pay
Spend it anywhere cards work, or cash out to your wallet or an xMoney account.
Tiny amounts of SOL scattered across wallets, too small to bother with.
Every top-up lands on one card with your coin on it. Pay for dinner with your bag's fees.
Hold longer. Shine harder.
Every holder starts on Chrome. Hold without selling and the card levels up. Move your mouse over them.
and the card drops back to Chrome.
What lands on your card.
Move the sliders to see what a coin's fees would put on its holders' cards.
Design the card.
Launch the coin.
Your coin's art goes on every holder's card. Pick how much of the fees go to cards and how often they top up, then sign with Phantom.
The coin
Card money
100% of creator feesHolders
Already holding?
Claim your card.
Pick the coin, connect the wallet that holds it and sign. Your card is minted to your address, with your finish.
Famous bags, famous cards.
What well-known coins would look like on HolderCard: cards issued, what they topped up today and what an average card got.
One card fed by every coin.
Before you tap.
The short answers, including the boring ones.
01What is HolderCard?+
A launchpad where every holder of a coin gets a card. The coin's creator fees top up those cards every hour, split by how much each holder holds.
02Who gets a card?+
Every wallet holding at least the coin's minimum bag (set at launch, from $5 to $50 worth). The bonding curve, LP pools, the dev wallet and HolderCard's own wallets never get one.
03Where does the money on the card come from?+
From the coin's creator fees. They stream into the coin's card vault, settle as USDC and get split across the cards. No new tokens are minted and nothing comes out of anyone's bag.
04How often does it top up?+
Every hour or once a day at 00:00 UTC, whichever the launcher picked. Each top-up is a public on-chain transfer into the vault's card ledger.
05What are the finishes?+
Chrome for every holder, Holo after 7 days without selling, Gold for the top 100 holders, Obsidian (a metal card) for the top 10. Prism is reserved for $HOLDERCARD holders.
06What happens if I sell?+
The balance already on your card stays yours. Your diamond hands streak resets and the card drops back to Chrome until you rebuild it.
07Can I cash out instead of spending?+
Yes, if the launcher allowed it: send the balance to your Solana wallet as USDC or to an xMoney account.
08Can I plug in a coin that's already live?+
Yes. Pick "Already live" and paste the CA. If you're the dev, point the creator fees at the card vault. If the dev is gone, open top-ups and let holders fund it.
09Who issues the cards?+
Cards are issued through a licensed card-issuing partner, so where they work and what verification is needed depends on your country. Cash-out to a wallet works everywhere.
10Is HolderCard part of pump.fun?+
No. HolderCard is independent and not affiliated with pump.fun, LetsBonk, Circle, xMoney, Phantom or any coin shown. It uses their public products like any user does.